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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Power Sledgehammer Increased Damage, Decreased Damage, Crushing
Increased Damage: +1 Damage
Decreased Damage: -1 Damage (Minimum 1)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Frag grenades Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Power Sword Master-crafted, Multi-attack
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Guardian Spear Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Xenophase Blade Stronger, Inaccurate, Multi-attack
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Inaccurate: -1 to hit rolls
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
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