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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Power Sledgehammer

Increased Damage, Decreased Damage, Crushing

Increased Damage:

+1 Damage

Decreased Damage:

-1 Damage (Minimum 1)

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Frag grenades

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Power Sword

Master-crafted, Multi-attack

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Guardian Spear

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Xenophase Blade

Stronger, Inaccurate, Multi-attack

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Inaccurate:

-1 to hit rolls

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


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