Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Poisoned, Wounding, Penetrating
Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
+1 to wound rolls
Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
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