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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Chainfist Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Genestealer Cult Power Pick Inaccurate, Armourbane
Inaccurate: -1 to hit rolls
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Guardian Spear No additional traits.Combi-melta Wounding, Penetrating
Wounding: +1 to wound rolls
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Dark Eldar Flesh Gauntlet No additional traits.Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Assault Bolter Cursed, Tracking
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Tracking: +1 to hit units with the Fly keyword
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Genestealer Cult Sanctus Bio-dagger No additional traits.
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