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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Necron Rod of Covenant

Crushing, Inaccurate

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Inaccurate:

-1 to hit rolls


Eldar Death Spinner

Stronger, Longer Range

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Sisters of Battle Blessed Blade

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Eldar Death Spinner

Accurate, Multi-attack, Longer Range

Accurate:

+1 to hit rolls

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Genestealer Cult Sanctus Bio-dagger

Crippling, Stronger

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Genestealer Cult Liberator Autostub

Deadly at Close Range, Increased Damage, Cursed

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Increased Damage:

+1 Damage

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Chainfist

Blinding, Multi-attack

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Las Fusil

Penetrating, Sniper

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Sniper:

Ignores Look out Sir!


Necron Gauss Reaper

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


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