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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Meltagun

Poisoned, Deadly at Close Range

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Ork Rokkit Launcha

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Power Axe

No additional traits.

Eldar Ghostsword

Armourbane, Poisoned, Multi-attack

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Crozius Arcanum

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Necron Rod of Covenant

Cursed, Weaker

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


T'au Pulse Pistol

Longer Range, Inaccurate

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Inaccurate:

-1 to hit rolls


Laspistol

Increased Damage

Increased Damage:

+1 Damage


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


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