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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Meltagun Poisoned, Deadly at Close Range
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Ork Rokkit Launcha Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Power Axe No additional traits.Eldar Ghostsword Armourbane, Poisoned, Multi-attack
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Crozius Arcanum Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Necron Rod of Covenant Cursed, Weaker
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
T'au Pulse Pistol Longer Range, Inaccurate
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Inaccurate: -1 to hit rolls
Laspistol Increased Damage
Increased Damage: +1 Damage
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
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