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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Splinter Rifle

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Necron Staff of Light

Longer Range, Stronger, Extra Attack

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Lascannon

Sniper

Sniper:

Ignores Look out Sir!


Dark Eldar Stinger Pistol

No additional traits.

Stalker Bolt Rifle

Stronger, Crushing, Penetrating

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Dark Eldar Electrocorrosive Whip

Crippling, Extra Attack

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Deathwatch Frag Cannon

Master-crafted, Multi-attack, Extra Attack

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Power Axe

Lesser Poison, Accurate

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Accurate:

+1 to hit rolls


Chainfist

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Necron Rod of Covenant

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


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