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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Force Sword No additional traits.Sisters of Battle Blessed Blade Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Grav-cannon and grav-amp No additional traits.Marksman Bolt Carbine Weaker, Multi-attack, Decreased Damage
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Decreased Damage: -1 Damage (Minimum 1)
Genestealer Cult Power Pick Phasing, Wounding
Phasing: Target must reroll successful invulnerable saves against this weapon
Wounding: +1 to wound rolls
Thunder Hammer Extra Attack, Cursed
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Power Axe Blinding, Poisoned, Wounding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Wounding: +1 to wound rolls
Genestealer Rending Claw No additional traits.Autopistol Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
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