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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Rod of Covenant Crushing, Inaccurate
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Inaccurate: -1 to hit rolls
Eldar Death Spinner Stronger, Longer Range
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Sisters of Battle Blessed Blade Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Eldar Death Spinner Accurate, Multi-attack, Longer Range
Accurate: +1 to hit rolls
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Genestealer Cult Sanctus Bio-dagger Crippling, Stronger
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Genestealer Cult Liberator Autostub Deadly at Close Range, Increased Damage, Cursed
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Increased Damage: +1 Damage
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Chainfist Blinding, Multi-attack
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Las Fusil Penetrating, Sniper
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Sniper: Ignores Look out Sir!
Necron Gauss Reaper Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
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