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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Tyranid Scything Talon No additional traits.Thunder Hammer Increased Damage, Inaccurate
Increased Damage: +1 Damage
Inaccurate: -1 to hit rolls
T'au Plasma Rifle Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Dark Eldar Agoniser Accurate, Extra Attack
Accurate: +1 to hit rolls
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Force Stave Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Ork Rokkit Launcha No additional traits.Thunder Hammer Crushing, Master-crafted
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Genestealer Rending Claw Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Dark Eldar Agoniser Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Flamer Accurate, Longer Range
Accurate: +1 to hit rolls
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
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