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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Ghostaxe

Accurate, Phasing

Accurate:

+1 to hit rolls

Phasing:

Target must reroll successful invulnerable saves against this weapon


Necron Rod of Covenant

Decreased Damage, Crippling

Decreased Damage:

-1 Damage (Minimum 1)

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Tyranid Deathspitter

Shorter Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Eldar Ghostsword

Penetrating, Wounding

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Wounding:

+1 to wound rolls


Genestealer Cult Liberator Autostub

Shorter Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Astartes Grenade Launcher

Poisoned, Crushing, Longer Range

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Dark Eldar Agoniser

Decreased Damage, Blinding

Decreased Damage:

-1 Damage (Minimum 1)

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Genestealer Cult Heavy Improvised Weapon

Increased Damage, Decreased Damage, Armourbane

Increased Damage:

+1 Damage

Decreased Damage:

-1 Damage (Minimum 1)

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Astartes Shotgun

Accurate, Longer Range

Accurate:

+1 to hit rolls

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


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