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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Necron Staff of Light

Inaccurate, Crushing, Penetrating

Inaccurate:

-1 to hit rolls

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Lascannon

Phasing, Lesser Poison, Blinding

Phasing:

Target must reroll successful invulnerable saves against this weapon

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Storm Bolter

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Combi-flamer

Wounding, Lesser Poison

Wounding:

+1 to wound rolls

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Lascannon

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Chainsword

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Chainsword

Armourbane, Crushing, Decreased Damage

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Decreased Damage:

-1 Damage (Minimum 1)


Missile Launcher

Stronger, Wounding

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Wounding:

+1 to wound rolls


Tyranid Bonesword

Crippling, Armourbane, Master-crafted

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Relic Blade

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


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