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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Force Sword

No additional traits.

Sisters of Battle Blessed Blade

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Grav-cannon and grav-amp

No additional traits.

Marksman Bolt Carbine

Weaker, Multi-attack, Decreased Damage

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Decreased Damage:

-1 Damage (Minimum 1)


Genestealer Cult Power Pick

Phasing, Wounding

Phasing:

Target must reroll successful invulnerable saves against this weapon

Wounding:

+1 to wound rolls


Thunder Hammer

Extra Attack, Cursed

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Power Axe

Blinding, Poisoned, Wounding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Wounding:

+1 to wound rolls


Genestealer Rending Claw

No additional traits.

Autopistol

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


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