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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Splinter Rifle Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Necron Staff of Light Longer Range, Stronger, Extra Attack
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Lascannon Sniper
Sniper: Ignores Look out Sir!
Dark Eldar Stinger Pistol No additional traits.Stalker Bolt Rifle Stronger, Crushing, Penetrating
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Dark Eldar Electrocorrosive Whip Crippling, Extra Attack
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Deathwatch Frag Cannon Master-crafted, Multi-attack, Extra Attack
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Power Axe Lesser Poison, Accurate
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Accurate: +1 to hit rolls
Chainfist Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Necron Rod of Covenant Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
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