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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Ghostaxe

No additional traits.

Force Stave

No additional traits.

Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Genestealer Cult Heavy Rock Drill

No additional traits.

Relic Blade

Penetrating, Poisoned

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Ork Deffgun

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Eldar Death Spinner

Weaker, Cursed

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Dark Eldar Electrocorrosive Whip

Wounding, Multi-attack

Wounding:

+1 to wound rolls

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Force Stave

Accurate, Lesser Poison, Extra Attack

Accurate:

+1 to hit rolls

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


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