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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Staff of Light Inaccurate, Crushing, Penetrating
Inaccurate: -1 to hit rolls
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Lascannon Phasing, Lesser Poison, Blinding
Phasing: Target must reroll successful invulnerable saves against this weapon
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Storm Bolter Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Combi-flamer Wounding, Lesser Poison
Wounding: +1 to wound rolls
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Lascannon Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Chainsword Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Chainsword Armourbane, Crushing, Decreased Damage
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Decreased Damage: -1 Damage (Minimum 1)
Missile Launcher Stronger, Wounding
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Wounding: +1 to wound rolls
Tyranid Bonesword Crippling, Armourbane, Master-crafted
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Relic Blade Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
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