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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Tyranid Scything Talon

No additional traits.

Thunder Hammer

Increased Damage, Inaccurate

Increased Damage:

+1 Damage

Inaccurate:

-1 to hit rolls


T'au Plasma Rifle

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Dark Eldar Agoniser

Accurate, Extra Attack

Accurate:

+1 to hit rolls

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Force Stave

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Ork Rokkit Launcha

No additional traits.

Thunder Hammer

Crushing, Master-crafted

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Genestealer Rending Claw

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Dark Eldar Agoniser

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Flamer

Accurate, Longer Range

Accurate:

+1 to hit rolls

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


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