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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Genestealer Cult Heavy Rock Saw

No additional traits.

Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Genestealer Cult Heavy Rock Cutter

Armourbane, Extra Attack, Wounding

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Wounding:

+1 to wound rolls


Las Fusil

Deadly at Close Range, Stronger

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Chainfist

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Ork Big Choppa

No additional traits.

Necron Voidblade

Cursed, Accurate

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Accurate:

+1 to hit rolls


Bolt Sniper Rifle

Inaccurate, Sniper

Inaccurate:

-1 to hit rolls

Sniper:

Ignores Look out Sir!


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


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