Perdition was supposed to be a quiet corner of the Imperium - the sort of backwater agri-world that gets a footnote in a footnote. Then the Eldar showed up and started playing 4D chess with Imperial infrastructure. Now, thanks to a few too many "coincidences," Governor Helvier is either blessed by the Emperor or very much not, and Deathwatch has been called in to make contact, secure him, and ...
Perdition was supposed to be a quiet corner of the Imperium - the sort of backwater agri-world that gets a footnote in a footnote. Then the Eldar showed up and started playing 4D chess with Imperial infrastructure. Now, thanks to a few too many "coincidences," Governor Helvier is either blessed by the Emperor or very much not, and Deathwatch has been called in to make contact, secure him, and possibly gift-wrap him for the Inquisition.
In this first episode of a brand-new 7th edition Deathwatch narrative campaign, three kill teams (Alpha, Gamma, and the ever-gloomy Gothics) crash into the chaos of a botched extraction. Familiar helmets return, gear gets blinged out with suspiciously Xenos artifacts, and the players remember exactly why four-person campaigns are both glorious and mildly traumatic. There's psychic clap-beams, heavy bolters with chainsaw attachments, and at least one inexplicably lethal cultist with a knife. And just when things start to feel under control... someone touches the relic. Classic.
Vault Members to watch Episode 2, go here https://www.miniwargaming.com/content/something-still-lives-in-the-vault-deathwatch-perdition-narrative-campaign-ep-2
Rules:https://docs.google.com/document/d/12ntY1lHvpRW1exkn542INUqUdQLyM6eGVJnELPTKjvI/edit?usp=drivesdk
Game: Warhammer 40k
Show: Deathwatch Perdition Narrative Campaign
Producers: Matthew, Luka, Josh, Steve
Factions: Deathwatch, Space Marines, Imperium, Xenos